Work from the recent release of Quake 2 Enhanced. The Quake club at MG created a new episode called Call of the Machine.
For this HUB level I tired to make some call backs to the previous episode "Dimension of the Machine" by referencing some of the shapes and details from before. I imagined the Gateway being unearthed after thousands of years buried somewhere in the galaxy.
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Map created in Trenchbroom.
Big thanks to the team at Id software and Nightdive Studios for all the help.
Also huge thanks to Paril for creating the tools. Thank you.
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Skybox was created by Ryan Watkins
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MG Quake Club COMA team -
Christian Grawert
Andrew Yoder
Tom Fritzson
Jerk Gustafsson
Tom Carter
Chris Hodgson
Anton Eriksson
Aivis Ozols
Oscar Alvarez
Ed Curtis-Sivess
Michael Hyll
Pontus Wåhlin
Kevin Dunlop
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https://www.artstation.com/artwork/dK3zV3
You crash land aboard the unknown vessel.
I had requested that phong shading worked with dynamic lights so every room needed to have a spinning light :)
I had thought whoever found The Machine brought it onboard and sealed it in an anti gravity chamber for study
This was a mockup of an idea to have the HUB set on a starship. The player would be the captain and dispatch their team via drop pods to the missions. The end idea was to have the final boss fight on the ship itself.